Wii U – Wikipedia

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The Wi is a stationary game console of the Japanese company Nintendo. It represents the successor to the Wii and is Nintendo’s sixth home console worldwide. In North America it was released on November 18, 2012, in Europe on November 30, 2012 and in Japan on December 8, 2012. The Wii U was in direct competition with Sony’s PlayStation 4 and Microsoft Xbox One (both published in 2013). At the beginning of 2017, Nintendo hired the production of the console. The successor to the Wii U is the Nintendo Switch.

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The unique selling point of the Wii U is the tablet-like controller that has a touchscreen and as a Wii U GamePad referred to as. This means that two screens are available for the image edition: the television and the gamepad. This opens up new multiplayer opportunities in which players have different information. [5] In English, Nintendo uses the term “Asymmetric Gameplay” (“Asymmetrical play mechanics”). [6] The gamepad offers all known control options of conventional pads, as well as movement sensors, cameras, microphone, stereo speakers and TV remote control.

Alternatively, the Wii U is with a classic controller without a touchscreen, the Wii U Pro Controller , served. Various Wii-U games designed for movement control continues to use the Wii-Remote-Plus remote controls known from the Wii as an optional control variant. [7] [8] [9] If gamepad and four Wii remote controls or Wii U Pro controller are used at the same time, local multiplayer games with up to five players are possible. [ten] [11]

The console is downward compatible with software and accessories of the previous console Wii. According to Nintendo, almost all Wii games and the control of them are supported with the respective Wii controller. The Wii U is the first HD-capable Nintendo console. Optionally, selected titles also support the video edition in stereoscopic 3D. Anaglyph 3D can be shown on the screen of the Wii-U-Gamepad. [twelfth]

For the first time with a Nintendo console, memory, registered friends and other user-specific data are organized in so-called users. Each user is represented by a self -created avatar, called Mii. Such Miis is used to create and edit Mii-Maker -Application. It is also possible to transfer Miis from a Nintendo 3DS or Wii. The user can create its own online ID via the Nintendo Network. This requires a password selected, a user name and an email address. Player without Nintendo Network-ID Do not have access to the online functions of the console. Up to 12 users can be created on a console. Acquired software from the Nintendo eShop and memory data from the Wii-Modus are user -independent. [13]

prehistory [ Edit | Edit the source text ]

The Nintendo Wii appeared at the end of 2006 and brought a controller with motion sensors as an innovation. The console was successful with around 86 million units sold until April 2011. By 2011, however, the Wii sales decreased significantly, so that Nintendo’s sales also fell. On May 20, 2011, the price for the Wii consoles was reduced. [14]

At first there were rumors about a graphic extension for the Wii, which should make the console HD-compatible. Since April 2011, many rumors have emerged about a Wii successor. Consistent by a Project Café spoken that should have a tablet-like controller and graphic at the level of the competition. [15]

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Finally, on April 25, 2011, Nintendo officially announced the work on a Wii successor and used this year’s E3, which took place in Los Angeles from June 7th to 9th, 2011 to present the device. There it was in playable form and was first presented on June 7th at 6 p.m. Central European summer time. The performance was broadcast on the official Nintendo website. [16] [17] The controller was focused at the presentation.

Development [ Edit | Edit the source text ]

Like all previous Nintendo home consoles, the Wii U is developed by the internal Nintendo Integrated Research & Development (IRD) department under the direction of Gen’yō Takeda. Hardware producer is Katsuya Eguchi. Foxconn produces the console.

Initial plans to a successor to the Wii console came up immediately after their appearance. Satoru Iwata told that in 2007 I had ideas for a new console that should use two screens. It was initially unclear where the second screen should be. At first it was decided that the second screen should become a separate device, which you have to put on a table, for example, whereby the screen should be smaller for cost reasons. It was also unclear whether the system should be portable or work with a basic device. Finally, the second screen was integrated into the controller. [18]

Nintendo developed a special wifi form for data exchange between the console and gamepad in cooperation with Broadcom. [19]

Reactions and publication [ Edit | Edit the source text ]

According to the console, Nintendo’s share price fell by 7.5 percent and was therefore lower than in the previous five years. This is explained by the fact that the Wii U could not meet the high expectations of the successor to the Wii. [20]

On September 13, 2012, the console during Nintendo Direct presentations for the USA, Japan, Europe and Australia was presented again in detail and appearance data as well as prices for the various sales markets. [21] Accordingly, the Wii U was to be released in the USA on November 18, 2012 and on November 30th in Europe and Australia. The publication in Japan was announced for December 8th. There should be two Wii-U bundle. The basic package contains the white console with an 8 GB of flash memory, of which around 3 GB for software downloads can be used, as well as a Wii u-gamepad, which is also in white. For comparison: The competitive consoles PlayStation 4 and Xbox One offered 8 GB of RAM in each case [Note 1] and 500 GB mass storage. In addition to the black console, the premium package includes a 32 GB (around 25 GB for software downloads usable) [22] Fact with internal memory and a black gamepad also other accessories such as stand feet for the console, a charging station and a installation holder for the gamepad and the game Nintendo Land . The cost of the basic variant in Japan is 26,250 yen and 31,500 yen for the premium package. In the United States, the price for the small Wii U package is $ 299.99 and for the larger package at 350 US $. Nintendo has not called prices for Europe and referred to the autonomous pricing of the retailers. [23]

At the release date, the reactions in the press were rather mixed and behavior optimistic. [24]

With the third generation (G3) PowerPC architecture, the console relies on a CPU design that was used almost unchanged in the Wii and the Nintendo GameCube and originally dates from 1997. [26] [35] The entire chip falls with around 33 mm 2 comparatively small in 45 nm. [34] In the case of identical structure, a single CPU core of the Xbox 360 including the associated L2 cache occupies approximately the same area as the entire main processor of the Wii U and thus has approximately the same number of transistors. [36] The CPU thus moves in the size class of an Intel atom processor, whereby even this in 45 nm has larger chi-power areas. [37] An ARM CPU is also installed in the Wii U, which is responsible for the IO processes and the OS. This can use the full performance of the IBM processor for the games. [38]

The console has 2 GB DDR3-1600 RAM [34] , 1 GB is reserved for the operating system. [39] With 12.8 GB/S, the memory bandwidth to the main memory is around 43 percent lower than with PlayStation 3 and Xbox 360. [40]

Furthermore, a graphics processor from AMD is used. [41] Optical discs with the dimensions of a regular DVD, but with proprietary format, are used as storage media. The reproduction of Blu-ray discs or DVDs is not supported. [42] A high-definition resolution up to 1080p is supported on the television screen via HDMI, and the image can also be transmitted via Component Video, RGB and AV. [43] In addition, four USB 2.0 ports ensure connection options for peripheral devices. [44] So far there are two differently equipped consoles, and on the one hand the version from the Basis Set , which contains the console in white color with 8 GB of internal flash memory, on the other hand the black console from the Premium Set , which has 32 GB flash memory. [39] The Wii U is approx. 4.6 cm high, 26.8 cm long and 17.2 cm wide, it weighs approx. 1.6 kg. [43]

Marvin Donald, Game Director From Darksiders 2 of the US developer studio Vigil , explained that the hardware was at the amount of the current generation of consoles. Donald continued to explain Darksiders II will hardly differ from the other versions for PlayStation 3 and Xbox 360 on the Wii U. [45] John Carmack, American game developer and co-founder of ID software, also rated the console’s performance as equivalent to the current generation devices. [forty six] Conversely, the US developer studio GEARBOX was optimistic, ” One of the best -looking versions ” from Aliens: Colonial Marines to be able to produce for the Wii U. [47] However, the porting of the game was set prematurely. [48]

A hacker named Mark , known for his participation in hacks for the previous console Wii , published internal details on the Wii-U console on the Internet. Accordingly, the Wii-U processor has Espresso three kernels with speeds of 1.24 GHz; The graphics processor with the code name Latte Run to 550 MHz. Before that, software developers had indicated that the Wii U had a slowly tapped processor. [49] [50]

Wii U GamePad [ Edit | Edit the source text ]

Wii u gamepad (original variant with slide pads)

The most striking feature of the console is a controller that has a 6.2 inch (15.75 cm) pressure -sensitive screen (resistant touchscreen). For cost reasons, multi -touch capability by means of capacitive display technology. [51] On the left of the screen there is a digital cross, the classic buttons with start and select button on the right. There are also two analog sticks on the left and right. [52] So -called slide pads were still used in an original variant, as the Nintendo 3DS also has. A home, the power and TV button are attached below the screen. Using the TV button, an infrared port can be used as a remote control for devices such as television. [53] There are four shoulder buttons on the back. There are also microphone, speakers, headphone connections and a camera on the controller. As with the Nintendo DS consoles, the touchscreen can be operated by a stylus. [54]

The controller also contains an NFC chip, the interface of which is located on the left side of the controller. For example, it should be possible to scan figures or cards that also have an NFC chip in order to unlock additional content. Communication to NFC-capable smartphones should also be possible.

The controller is significantly larger than the controllers of the competitive consoles Xbox One and PlayStation 4. Nevertheless, certified tests that it should be pleasant and light in his hand. [55]

Interactions between controller and console are possible. The controller screen in some games serves as an extension of the television screen. It can also be played on on the controller for some games, while the television screen is used elsewhere. The game content is transferred wirelessly from the console to the controller (streamed). [54] A movement control as in the Wii remote control is also integrated, but no more external sensor bar is required. In addition, the controller has an integrated sensor strip, which means that Wii games can also be played entirely on the Wii U gamepad. Furthermore, video telephony should also be made possible by the controller.

The controller’s screen reaches a resolution of 854 × 480 pixels. However, the controller is 3D-capable, but stereoscopic grooves are required for this. The 3D functionality is already by the launch title Assassin’s Creed III supports. [56]

Wii U Pro Controller [ Edit | Edit the source text ]

All available games only support the use of a gamepad, but it was planned that possibly future games can also use two gamepads at the same time. However, since Nintendo announced in January 2017 that no further Wii-U games will appear on the part of the Nintendo [57] , this has been unnecessary. In addition to the gamepad, four other controllers can be registered on the console at the same time. These controllers include the Wii remote controls and the Wii U Pro Controller. However, some games such as Super Smash Bros. for Wii U also support the Nintendo GameCube controller (via adapter) and the simultaneous registration of up to eight controllers. Wii remote controls and Wii U Pro controller are also used in multiplayer games, since only one gamepad is supported. [58]

Wii U offers players various functions, which are mostly connected to the free online service for Wii U and Nintendo 3DS, the Nintendo Network. This is the successor to the Nintendo Wi-Fi Connection for Nintendo DS and WII as well as the predecessor of Nintendo Switch Online, Nintendos first paid online service for the Nintendo Switch.

The Nintendo Network originally offered all the functions listed here; However, some were terminated in 2015 and 2017. In order to be able to use the remaining functions with the Wii U, you need a Nintendo Network ID.

Miiverse [ Edit | Edit the source text ]

One of the online functions of the Wii U is named by Nintendo “Miivere” (suitcase word from “Mii” and “Universe”). It describes a kind of social network that is firmly integrated in the Wii U and uses the Nintendo Network. It was presented by company boss Satoru Iwata at Pre-E3 Nintendo Direct, which took place a day before the big Nintendo-E3 press conference. From April 2013, the Miivese via a browser could also be called up by a PC or smartphone. An existing Nintendo Network account was still required to register in the network. [59] [60] The Miverse was also found on the main menu on the TV-called “Warawara lobby”. The name is due to the Japanese “Warawara” and literally means translated as much as “full of life” or “busy”. The player saw published comments there as a speech bubble by individual Miis, which were often commented on at the time. By tapping these MIIs, the player gave the opportunity to call up the user’s Miiverse profile, to comment on the contribution presented, the Mii in Mii Maker To save or to look at further information about the respective software title in the Miverse or Nintendo eShop. [sixty one]

It was also possible to write comments yourself about the virtual keyboard on the Wii U Gamepad and to publish your own current mood by changing the facial expression of your own avatar. Nintendo announced that you check comments with offensive content and not appropriately marked spoilers in a special department. However, the delay generated by this should not take longer than 30 minutes. In addition, users of the MIIVERSE contributions and comments were able to report. [62]

As has already been announced by Nintendo on August 29, 2017, [63] the Miverse service was discontinued on November 8, 2017. [sixty four]

Nintendo eShop [ Edit | Edit the source text ]

The eShop service is sold digitally. In this, software downloads, various additional content, virtual console titles and advertising, trailer and demo material can be found in it. [65] In addition, the Nintendo eShop offers reviews, information, etc.

From March 2023 it will no longer be possible to buy software for the Wii U. [66]

Wii U Chat [ Edit | Edit the source text ]

With “Wii U Chat”, Nintendo brought a way to video chat on a Nintendo game console for the first time. This service, similar to Skype, offered users of the Wii U the opportunity to call their friends with the help of the Wii u gamepad while not playing. If you got a call while playing, the edge of the home button flashed on the gamepad blue. To accept the call, the Wii-U-Chat software had to be started. Currently paused software has ended. On a missed call, the edge of the Wii-U chat icon in the Wii-U menu shone blue. Since the Wii U Gamepad has a touchscreen, it was possible to write handwritten notes during the conversation, which the interlocutor also saw. [sixty seven] [68]

At the same time as the Miiverse service, the Wii U Chat was discontinued on November 8, 2017.

SpotPass [ Edit | Edit the source text ]

As with the 3DS, the system via Spotpass automatically connects to the Internet, e.g. B. download videos or messages. In addition, with selected software titles, it is possible to obtain additional content and suitable messages free of charge via Spotpass, even if the respective disc is not inserted or started. From system software version 3.0.0, content can also be downloaded in stand-by mode via Spotpass. [69]

Web browser [ Edit | Edit the source text ]

The first update of the console added a netfront web browser to the system. Via the buttons and touchscreen of the Wii U Gamepad you can scroll through the sides, click on the left, zoom in or out and out. Optionally, while pressing the left and right shoulder button, you can quickly scroll through the sides by tilting the gamepad. The website and a small info box for spectators are displayed on the television screen. These can use a pointer function with Wii remote controls. With the help of a virtual curtain, the screen content can be covered on the television. An interaction with the browser is possible with the Wii U Gamepad, the Wii remote control and the Wii U Pro Controller. It is also possible to copy and insert texts and image URLs.
The browser supports, among other things, HTML5. Plug-ins-such as Adobe Flash-are not supported. The browser can also play videos and live streams. Images in JPEG format can be opened and enlarged in a preview. Both the video playback and the image preview are displayed in parallel on the television screen and the Wii U Gamepad. Optionally, you can continue to surf the Wii U Gamepad without ending it. Furthermore, websites can be saved in a favorite list. [70] [71] [72]

Nintendo TVII [ Edit | Edit the source text ]

With the Wii U Nintendo offered its own online multimedia service for the first time. The user received additional information about the TV program via Nintendo TVII. For example, special highlights from the game could be displayed and commented in real time during a sports broadcast on the Wii-U-Gamepad. If you combined the application with the Miivese, Facebook or Twitter, screenshots could be shared with friends. Furthermore, selected video-on-demand services-such as Amazon Prime Instant Video – be accessed. Additional information can be displayed on the Wii-U gamepad on the video content offered. Wikipedia articles, reviews from IMDB and other online services were available for this. Reviews and comments from other users were also available. [seventy three] [74]

The service started in December 2012 in North America and Japan. Nintendo of Europe Had announced that it was also offering the 2013 service in certain regions of Europe. According to a statement by Nintendo on its website, this had not yet been achieved. [75] At the beginning of 2015, Nintendo of Europe finally announced that due to license problems, it was not possible to offer Nintendo tvii in Europe. [76] Any efforts were discontinued.

As of August 11, 2015, the offer was discontinued due to low demand in North America. [77]

Nintendo sells Wii-U games both in retail and digital. Wii games can also be played on the Wii U and are scaled up on Full HD. [78] However, the console is incompatible with Gamecube hardware and software. [79] However, it is possible to use an adapter up to four Gamecube controllers for the game Super Smash Bros. for Wii U to use.

Starttitel [ Edit | Edit the source text ]

The following games were published in Germany at the start of sales of the Wii U on November 30, 2012:

The system should address both occasional and multi-players, as the company said when the console was presented. The so-called core gamers are wanted to recapture the market. [54] Until the end of the publication that ended on March 31, 2013, Nintendo wanted to sell 5.5 million Wii-U copies, [80] However, the forecast was corrected to 4 million units at the end of January 2013. [81]

Around 13.56 million consoles were discontinued by the end of September 2017. [3]

According to the market research company NPD Group, 890,000 Wii-U consoles were sold in North America by the beginning of January 2013. In this way, Nintendo achieved income of $ 300 million, which transfers the income of $ 270 million through the previous Wii predecessor in the comparable period. For Japan, the sales figure from the market launch until December 30, 2012 was given with around 640,000 consoles. [82] Until December 2013, Nintendo replaced 5.86 million copies of the console worldwide. [83] Compared to the competing console PlayStation 4, the sales figures were classified as poor, but [84] And in January 2014, Nintendo reduced the expected sales figures for the financial year April 2013 – March 2014 from 9.0 million to 2.8 million devices. [85] After publishing these figures, German media described the Wii U as “flop” [eighty six] and “failure”, [84] which should be regarded as a cause of the economic crisis of Nintendos. [eighty seven] In July 2014, Nintendo announced that the console (also by publishing the game Mario Kart 8 At the end of May 2014) until June 30, 2014 sold a total of 6.68 million times. So, regarding the sales figures, it ranks behind PlayStation 4 and in front of the Xbox One. [88]

According to a study by the Nielsen market research institute in February 2015, most of the 8 -generation buyers of the 8th generation were owners of a console of the previous generation. The most important reasons for purchase for the Wii U were the fun factor, the suitability for children, price/performance, downward compatibility to the predecessor and exclusive games or content. 86% of the Wii U buyers were previously owners of a Wii, 64% and 65% had a console of Sony or Microsoft. [89] [90]

During the name part Wii Like the English we ( we ) is pronounced and should point out a console for everyone, this will IN How you ( of ) pronounced and should indicate how the player is put in the foreground. It also indicates that the play on the old console is continued that the Wii U is downward compatible and also wants to support its old layer of buyers. [91]

The choice of names was described as unhappy from various sides, since potential customers had not recognized that it was a new console and not another accessories for the Wii. [92] However, the fact that the name is said to have had an impact on the low sales figures was also questioned from different sides. [93] [ninety four]

In the period after the presentation of the console, several game companies showed interest in developing the new console, including EA, which wants to appear with a launch title, and Capcom, which is interested in a resident evil offshoot for the Wii U . [95] [96] Shūhei Yoshida, managing director of SCE Worldwide Studios, was interested and at the same time surprised which way Nintendo had taken with the Wii U. He emphasized that to a certain extent similar concepts between the PlayStation Vita and the PS3 were in development. In addition, however, it is likely that various PS Vita developers would be inspired by the Wii U. [97]

Even in the months after the performance, statements by game developers about the Wii U became known. The EA managing director John Riccitiello said that he was enthusiastic about the skills of the Wii U. [98] He also said that the console would come at the right time and in the future with video game consoles it will no longer count mere performance. [99] The Chief Executive Officer from Ubisoft, Yves Guillemot, also positively commented on the new controller. Because this appeals to both occasional and hobby players, she becomes successful. He claims that the console will let the border between the two groups of players blur. [100] [101]

Guillemot pointed out that Nintendo would put the competition under pressure with the Wii U. Sony and Microsoft originally followed a plan to leave their consoles on the market for ten years. The Wii U, on the other hand, could accelerate the appearance of the next competitive consoles. Guillemot interpreted the announcement of the Wii U as a signal that a transition takes place. [102] The boss of Sony Computer Entertainment America sees no danger for his company that goes out of Wii U. Therefore, the company is not forced to publish its next console earlier. [103] Even the Gamestop retail chain did not expect the competitors’ successors earlier. [104] Brian Martel also sees the Wii U more as a transition to the next generation of consoles, even if he generally showed himself positively to the console. [105]

Companies such as Sega, Activision, Vigil Games or Gearbox, which already had developer kits, expressed that it was very easy to program for the console. [106]

The support of the console by the leading game publisher, however, decreased after publication. In May 2013, Electronic Arts announced that they would no longer want to develop games for Wii U. [107] The reasons were that the console did not fit the target group and the company’s business model. [108] In June 2014, Ubisoft stated that the publication of a game that has been completed for six months would be held back, since the spread of the Wii U was still too low. [109] In August 2014, Ubisoft boss Yves Guillemot announced that they no longer published games for Wii U who were aimed at an older audience (e.g. Assassin’s Creed ), since the proportion of Wii-U versions only makes 3% in sales. Instead, you will only be on title like Just Dance 2015 Concentrate that met with greater approval from the platform owners. [110] Activision had previously decided to have his next title of the Call-of-Duty -Series no longer published on Wii U. [111]

As Nintendo announced at the end of January 2017, the production of the console was discontinued worldwide. [112]

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