Activity selection problem – Wikipedia
Combinatorial optimization problem
The activity selection problem is a combinatorial optimization problem concerning the selection of non-conflicting activities to perform within a given time frame, given a set of activities each marked by a start time (si) and finish time (fi). The problem is to select the maximum number of activities that can be performed by a single person or machine, assuming that a person can only work on a single activity at a time. The activity selection problem is also known as the Interval scheduling maximization problem (ISMP), which is a special type of the more general Interval Scheduling problem.
A classic application of this problem is in scheduling a room for multiple competing events, each having its own time requirements (start and end time), and many more arise within the framework of operations research.
Formal definition[edit]
Assume there exist n activities with each of them being represented by a start time si and finish time fi. Two activities i and j are said to be non-conflicting if si ≥ fj or sj ≥ fi. The activity selection problem consists in finding the maximal solution set (S) of non-conflicting activities, or more precisely there must exist no solution set S’ such that |S’| > |S| in the case that multiple maximal solutions have equal sizes.
Optimal solution[edit]
The activity selection problem is notable in that using a greedy algorithm to find a solution will always result in an optimal solution. A pseudocode sketch of the iterative version of the algorithm and a proof of the optimality of its result are included below.
Algorithm[edit]
Greedy-Iterative-Activity-Selector(A, s, f):
Sort A by finish times stored in f
S = {A[1]}
k = 1
n = A.length
for i = 2 to n:
if s[i] ≥ f[k]:
S = S U {A[i]}
k = i
return S
Explanation[edit]
Line 1: This algorithm is called Greedy-Iterative-Activity-Selector, because it is first of all a greedy algorithm, and then it is iterative. There’s also a recursive version of this greedy algorithm.
Note that these arrays are indexed starting from 1 up to the length of the corresponding array.
Line 3: Sorts in increasing order of finish times the array of activities
by using the finish times stored in the array
. This operation can be done in
time, using for example merge sort, heap sort, or quick sort algorithms.
Line 4: Creates a set
to store the selected activities, and initialises it with the activity
that has the earliest finish time.
Line 5: Creates a variable
that keeps track of the index of the last selected activity.
Line 9: Starts iterating from the second element of that array
up to its last element.
Lines 10,11: If the start time
of the
activity (
) is greater or equal to the finish time
of the last selected activity (
), then
is compatible to the selected activities in the set
, and thus it can be added to
.
Line 12: The index of the last selected activity is updated to the just added activity
.
Proof of optimality[edit]
Let
be the set of activities ordered by finish time. Assume that
is an optimal solution, also ordered by finish time; and that the index of the first activity in A is
, i.e., this optimal solution does not start with the greedy choice. We will show that
, which begins with the greedy choice (activity 1), is another optimal solution. Since
, and the activities in A are disjoint by definition, the activities in B are also disjoint. Since B has the same number of activities as A, that is,
, B is also optimal.
Once the greedy choice is made, the problem reduces to finding an optimal solution for the subproblem. If A is an optimal solution to the original problem S containing the greedy choice, then
is an optimal solution to the activity-selection problem
.
Why? If this were not the case, pick a solution B′ to S′ with more activities than A′ containing the greedy choice for S′. Then, adding 1 to B′ would yield a feasible solution B to S with more activities than A, contradicting the optimality.
Weighted activity selection problem[edit]
The generalized version of the activity selection problem involves selecting an optimal set of non-overlapping activities such that the total weight is maximized. Unlike the unweighted version, there is no greedy solution to the weighted activity selection problem. However, a dynamic programming solution can readily be formed using the following approach:[1]
Consider an optimal solution containing activity k. We now have non-overlapping activities on the left and right of k. We can recursively find solutions for these two sets because of optimal sub-structure. As we don’t know k, we can try each of the activities. This approach leads to an
solution. This can be optimized further considering that for each set of activities in
, we can find the optimal solution if we had known the solution for
t is the last non-overlapping interval with j in
, where. This yields an
solution. This can be further optimized considering the fact that we do not need to consider all ranges
but instead just
. The following algorithm thus yields an
solution:
Weighted-Activity-Selection(S): // S = list of activities
sort S by finish time
opt[0] = 0 // opt[j] represents optimal solution (sum of weights of selected activities) for S[1,2..,j]
for i = 1 to n:
t = binary search to find activity with finish time <= start time for i
// if there are more than one such activities, choose the one with last finish time
opt[i] = MAX(opt[i-1], opt[t] + w(i))
return opt[n]
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