No. overall
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No. in season
|
Episode
|
Original airdate
|
Overview
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Numberjacks
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Agents
|
DVD Release
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1
|
1
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The Trouble With Nothing
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16 October 2006
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0 makes things disappear, and 6 flies out to sort him and the problems out.
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Numberjacks: 0, 1 (does not speak)
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Agents: 33, 42, 16, 68
|
Volume 1
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2
|
2
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Going Wrong, Going Long
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17 October 2006
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The Problem Blob makes things go very long indeed, including a man’s mop and a boy’s pencil. 4 flies out and sorts him out.
|
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Agents: 16, 28, 68, 53
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Volume 1
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3
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3
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Sphere Today, Gone Tomorrow
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18 October 2006
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The Shape Japer turns every sphere into a cube. 6 sorts her out.
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Agents: 28, 33, 101, 70
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Volume 2
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4
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4
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In, Out, Shake It All About
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19 October 2006
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The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It’s making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble.
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Agents: 70, 94, 42, 53
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Volume 1
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5
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5
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One More Time
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20 October 2006
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When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It’s cheeky Numberjack 1 who’s causing all the trouble.
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Numberjacks: 1
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Agents: 53, 28, 94, 68
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Volume 2
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6
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6
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Forward Thinking
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23 October 2006
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The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day.
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Numberjacks: 0, 1, 2
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Agents: 16, 33, 53, 85
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Volume 3
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7
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7
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Seven Wonders
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24 October 2006
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4 finds things add up to 7 when the Puzzler’s about, and 7 is caught by him – in a poisonous “Puzzle Bubble”.
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Numberjacks: 1, 7
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Agents: 53, 42, 70, 16
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Volume 3
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8
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8
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Getting Heavy
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25 October 2006
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Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day.
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Numberjacks: 9
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Agents: 53, 16, 68, 85
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Volume 2
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9
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9
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Belongings
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26 October 2006
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Things don’t belong when Spooky Spoon mixes things up – another problem for 5 to solve.
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Agents: 16, 33, 68, 42
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Volume 3
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10
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10
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4 He’s A Jolly Good Fellow
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27 October 2006
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The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches?
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Agents: 28, 68, 101
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Volume 1
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11
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11
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Boxing Day
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30 October 2006
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Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too.
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Agents: 85, 33, 101, 94
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Volume 1
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12
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12
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Out Of Order
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31 October 2006
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Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some “Brain Gain”.
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Numberjacks: 1, 2
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Agents: 47, 96, 73, 88
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TBA
|
13
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13
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Nine Lives
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1 November 2006
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The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue.
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Numberjacks: 9
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Agents: 25, 34, 88, 100
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Volume 2
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14
|
14
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Take Away
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2 November 2006
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Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to.
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Agents: 28, 101 (Although mixed up with 42), 85, 70
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Volume 4
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15
|
15
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The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
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3 November 2006
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There’s a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all.
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Agents: 14, 47, 73, 96
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Volume 4
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16
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16
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Stop And Go
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19 February 2007
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Things don’t move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there’ll be more trouble.
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Numberjacks: 0
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Agents: 34, 52, 73, 100
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TBA
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17
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17
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Off Colour
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20 February 2007
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Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all.
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Agents: 88, 34, 25, 100
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Volume 1
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18
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18
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A Game Of Two Halves
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21 February 2007
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The Shape Japer makes half a load of trouble, and 4 has to make things whole again.
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Numberjacks: 2
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Agents: 14, 47, 73, 96
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Volume 3
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19
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19
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Out For The Count
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22 February 2007
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2 is out and about and making everyone count incorrectly – 6 goes after him.
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Numberjacks: 2
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Agents: 96, 61, 100, 25
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Volume 4
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20
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20
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The Container Drainer
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23 February 2007
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Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler.
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Numberjacks: 2
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Agents: 25, 61, 96, 100
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Volume 5
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21
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21
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Tens Moments
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26 February 2007
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1 and 0 get out and about and make ten of everything – creating more work for 5.
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Numberjacks: 0, 1
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Agents: 25, 52, 61, 88
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TBA
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22
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22
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3 Things Good
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27 February 2007
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3 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes.
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Numberjacks: 1, 2
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Agents: 25, 34, 88, 100
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Volume 4
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23
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23
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Say What You Mean
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28 February 2007
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Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out.
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Agents: 34, 47, 100, 14
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Volume 5
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24
|
24
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One Won
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1 March 2007
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There’s only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1.
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Numberjacks: 1
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Agents: 55, 68, 70, 94
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Volume 2
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25
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25
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Tricky Sixes
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2 March 2007
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The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out.
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Agents: 42, 85, 55, 68
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TBA
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26
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26
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May The Fours Be With You
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5 March 2007
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The Shape Japer is after things that come in eights – 4 goes on the mission.
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Numberjacks: 2, (does not speak) 8
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Agents: 16, 42, 68, 101
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Volume 5
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27
|
27
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Best Estimate
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6 March 2007
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The Problem Blob makes things go wrong when people cannot estimate – It’s Numberjack 5 to the rescue.
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Agents: 28, 55, 70, 101
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Volume 2
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28
|
28
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On and Off
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7 March 2007
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Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case.
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Agents: 16, 33, 68, 85
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TBA
|
29
|
29
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Zero the Hero
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8 March 2007
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It’s 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer!
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Numberjacks: 0, 1, 2, 7, 8, 9
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Agents: 33, 55, 85
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Volume 3
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30
|
30
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Bad Circles
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9 March 2007
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The Shape Japer is making bad circles by enter the circular hollow and saying “circle – bad!” – 6 gets ready to sort her out.
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Agents: 28, 42, 70, 94
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Volume 6
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31
|
31
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Famous Fives
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12 March 2007
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The Puzzler sets the problem – and 5 is the right Numberjack to sort it out.
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Numberjacks: 1, 2
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Agents: 16, 42, 68, 94
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Volume 6
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32
|
32
|
Fair Shares
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13 March 2007
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Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right.
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Numberjacks: 1, (makes cameo at the end) 2, 7, 8
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Agents: 28, 101, 85, 33
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Volume 4
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33
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33
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Being 3
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14 March 2007
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The Numbertaker is taking threes today – but he cannot take Numberjack 3.
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Numberjacks: 1
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Agents: 28, 55, 70, 101
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Volume 3
|
34
|
34
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Into the Teens
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15 March 2007
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The Numbertaker has added ten more of things – 4 has to sort him out, or else there’ll be more chaos in the outside world.
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Numberjacks: 1, 7, 8, 9
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Agents: 33, 55, 70, 85
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Volume 6
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35
|
35
|
Slide and Turn
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16 March 2007
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The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem.
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Numberjacks: 1, 2
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Agents: 17, 41, 60, 106
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TBA
|
36
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36
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Six Of One
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19 March 2007
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The Problem Blob is making trouble with sixes – It’s Numberjack 6 to the rescue.
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Numberjacks: 0, 1, 2
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Agents: 22, 41, 60, 106
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TBA
|
37
|
37
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Time Trouble
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20 March 2007
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Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own.
|
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Agents: 38, 54, 79, 95
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Volume 5
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38
|
38
|
1, 2, 3, Go
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21 March 2007
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It’s 1, 2, 3 – pattern time! 3 battles solo with the Puzzler.
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Numberjacks: 1, 2, 9
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Agents: 17, 54, 60, 106
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TBA
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39
|
39
|
More 4
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22 March 2007
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The Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out.
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Numberjacks: 7, 8
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Agents: 17, 22, 41, 38
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TBA
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40
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40
|
Almost Human
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23 March 2007
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The Problem Blob causes trouble – and 4 tries out being a human being, for once.
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Agents: 79, 83, 95, 106
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TBA
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41
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41
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Two, Four, Six, Eight!
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26 March 2007
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The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right.
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Numberjacks: 0, 1, 2, 7, 8, 9
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Agents: 79, 54, 57, 17
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Volume 5
|
42
|
42
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Round and Round
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27 March 2007
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The Problem Blob has gotten people going round in circles – can 5 restore things to normal before it’s too late?
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Numberjacks: 1, 2
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Agents: 41, 60, 83, 106
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TBA
|
43
|
43
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Square Dancing
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28 March 2007
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The Shape Japer’s about – and 1, 4, and 9 sort out problems with squares.
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Numberjacks: 1, 9
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Agents: 22, 41, 79, 95
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TBA
|
44
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44
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Data Day
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29 March 2007
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Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on.
|
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Agent: 17, 54, 60, 106
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Volume 4
|
45
|
45
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How? What? Check!
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30 March 2007
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5 sorts out the Puzzler’s problems on her own – and checks to make sure.
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Agents: 22, 38, 83, 95
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TBA
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Series 1 Specials
|
46
|
Special 1
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Counting Down To Christmas
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24 November 2008
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The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube)
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Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak)
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Agents: 20, 77, 49
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Volume 5 (Release Date: 24 November 2008)
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47
|
Special 2
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Seaside Adventure
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3 August 2009
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The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on YouTube and DVD.)
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Numberjacks: 0, 1, 2, 7, 8, 9
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Agents: 39, 91, 121, 122, 20
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Volume 6 (Release Date: 3 August 2009)
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