Numberjacks – Wikipedia

No. overall No. in season Episode Original airdate Overview Numberjacks Agents DVD Release 1 1 The Trouble With Nothing 16 October 2006 0 makes things disappear, and 6 flies out to sort him and the problems out. Numberjacks: 0, 1 (does not speak) Agents: 33, 42, 16, 68 Volume 1 2 2 Going Wrong, Going Long 17 October 2006 The Problem Blob makes things go very long indeed, including a man’s mop and a boy’s pencil. 4 flies out and sorts him out. Agents: 16, 28, 68, 53 Volume 1 3 3 Sphere Today, Gone Tomorrow 18 October 2006 The Shape Japer turns every sphere into a cube. 6 sorts her out. Agents: 28, 33, 101, 70 Volume 2 4 4 In, Out, Shake It All About 19 October 2006 The Puzzler makes his eyes come out on both sides of him, making them turn, his green glasses and nose on top: It’s making everything outside and not in. 3 and 5 sort him out, once they are both freed from the Puzzle Bubble. Agents: 70, 94, 42, 53 Volume 1 5 5 One More Time 20 October 2006 When everyone passes under a bridge, they become one higher number: 4, who flies out, turns into a 5, and then into a 6. It’s cheeky Numberjack 1 who’s causing all the trouble. Numberjacks: 1 Agents: 53, 28, 94, 68 Volume 2 6 6 Forward Thinking 23 October 2006 The Problem Blob is back – and things go backwards and forwards. 6 hitches a lift to save the day. Numberjacks: 0, 1, 2 Agents: 16, 33, 53, 85 Volume 3 7 7 Seven Wonders 24 October 2006 4 finds things add up to 7 when the Puzzler’s about, and 7 is caught by him – in a poisonous “Puzzle Bubble”. Numberjacks: 1, 7 Agents: 53, 42, 70, 16 Volume 3 8 8 Getting Heavy 25 October 2006 Spooky Spoon is swapping light things and heavy things – 5 and 3 both fly out together to save the day. Numberjacks: 9 Agents: 53, 16, 68, 85 Volume 2 9 9 Belongings 26 October 2006 Things don’t belong when Spooky Spoon mixes things up – another problem for 5 to solve. Agents: 16, 33, 68, 42 Volume 3 10 10 4 He’s A Jolly Good Fellow 27 October 2006 The Numbertaker is taking all the number fours that he can find – will 4 be able to escape his clutches? Agents: 28, 68, 101 Volume 1 11 11 Boxing Day 30 October 2006 Boxes go wrong when the Shape Japer plays tricks – but 6 can do the trick too. Agents: 85, 33, 101, 94 Volume 1 12 12 Out Of Order 31 October 2006 Spooky Spoon makes sure that things are well out of order – until 5 sorts her out with some “Brain Gain”. Numberjacks: 1, 2 Agents: 47, 96, 73, 88 TBA 13 13 Nine Lives 1 November 2006 The Puzzler has trapped 9 in a poisonous puzzle bubble – 6 and 3 come to the rescue. Numberjacks: 9 Agents: 25, 34, 88, 100 Volume 2 14 14 Take Away 2 November 2006 Not just a few problems, but many of them – 4 eventually makes the Numbertaker take more than he wants to. Agents: 28, 101 (Although mixed up with 42), 85, 70 Volume 4 15 15 The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird 3 November 2006 There’s a pattern to the problems that the Puzzler causes – and Numberjack 5 has to break that pattern on her own, once and for all. Agents: 14, 47, 73, 96 Volume 4 16 16 Stop And Go 19 February 2007 Things don’t move when they should, like a walking rubbish bin and so on – 6 has got to sort Spooky Spoon out, otherwise there’ll be more trouble. Numberjacks: 0 Agents: 34, 52, 73, 100 TBA 17 17 Off Colour 20 February 2007 Spooky Spoon wants to be the most colourful character around, by taking other yellow, red, and blue things – 4 is out to stop her, once and for all. Agents: 88, 34, 25, 100 Volume 1 18 18 A Game Of Two Halves 21 February 2007 The Shape Japer makes half a load of trouble, and 4 has to make things whole again. Numberjacks: 2 Agents: 14, 47, 73, 96 Volume 3 19 19 Out For The Count 22 February 2007 2 is out and about and making everyone count incorrectly – 6 goes after him. Numberjacks: 2 Agents: 96, 61, 100, 25 Volume 4 20 20 The Container Drainer 23 February 2007 Everything (including a bottle, a sandpit, a bowl, and a tub of ice cream) is empty thanks to the Puzzler – 3 helps 5 to fill things up again, but not without knowing she gets caught by the Puzzler. Numberjacks: 2 Agents: 25, 61, 96, 100 Volume 5 21 21 Tens Moments 26 February 2007 1 and 0 get out and about and make ten of everything – creating more work for 5. Numberjacks: 0, 1 Agents: 25, 52, 61, 88 TBA 22 22 3 Things Good 27 February 2007 3 is out on her own, trying to do battle with the Shape Japer, who does not like things in threes. Numberjacks: 1, 2 Agents: 25, 34, 88, 100 Volume 4 23 23 Say What You Mean 28 February 2007 Be clear what you mean, otherwise the Problem Blob will make trouble for you, as 4 finds out. Agents: 34, 47, 100, 14 Volume 5 24 24 One Won 1 March 2007 There’s only one of everything, thanks to the Numbertaker – 6 sorts things out, with help from 1. Numberjacks: 1 Agents: 55, 68, 70, 94 Volume 2 25 25 Tricky Sixes 2 March 2007 The Numbertaker likes two lots of three today – 6 is the Numberjack to sort him out. Agents: 42, 85, 55, 68 TBA 26 26 May The Fours Be With You 5 March 2007 The Shape Japer is after things that come in eights – 4 goes on the mission. Numberjacks: 2, (does not speak) 8 Agents: 16, 42, 68, 101 Volume 5 27 27 Best Estimate 6 March 2007 The Problem Blob makes things go wrong when people cannot estimate – It’s Numberjack 5 to the rescue. Agents: 28, 55, 70, 101 Volume 2 28 28 On and Off 7 March 2007 Spooky Spoon is mixing things up again, so instead of being on things are off – 4 is on the case. Agents: 16, 33, 68, 85 TBA 29 29 Zero the Hero 8 March 2007 It’s 0 to the rescue when just for once, the other nine Numberjacks are the problem, not the answer! Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 33, 55, 85 Volume 3 30 30 Bad Circles 9 March 2007 The Shape Japer is making bad circles by enter the circular hollow and saying “circle – bad!” – 6 gets ready to sort her out. Agents: 28, 42, 70, 94 Volume 6 31 31 Famous Fives 12 March 2007 The Puzzler sets the problem – and 5 is the right Numberjack to sort it out. Numberjacks: 1, 2 Agents: 16, 42, 68, 94 Volume 6 32 32 Fair Shares 13 March 2007 Things aren’t being shared fairly, thanks to the Problem Blob – 6 makes everything all right. Numberjacks: 1, (makes cameo at the end) 2, 7, 8 Agents: 28, 101, 85, 33 Volume 4 33 33 Being 3 14 March 2007 The Numbertaker is taking threes today – but he cannot take Numberjack 3. Numberjacks: 1 Agents: 28, 55, 70, 101 Volume 3 34 34 Into the Teens 15 March 2007 The Numbertaker has added ten more of things – 4 has to sort him out, or else there’ll be more chaos in the outside world. Numberjacks: 1, 7, 8, 9 Agents: 33, 55, 70, 85 Volume 6 35 35 Slide and Turn 16 March 2007 The Shape Japer is moving things and causing problems – 5 goes out there to solve the problem. Numberjacks: 1, 2 Agents: 17, 41, 60, 106 TBA 36 36 Six Of One 19 March 2007 The Problem Blob is making trouble with sixes – It’s Numberjack 6 to the rescue. Numberjacks: 0, 1, 2 Agents: 22, 41, 60, 106 TBA 37 37 Time Trouble 20 March 2007 Time passes very strangely – thanks to Spooky Spoon. 5 investigates, on her own. Agents: 38, 54, 79, 95 Volume 5 38 38 1, 2, 3, Go 21 March 2007 It’s 1, 2, 3 – pattern time! 3 battles solo with the Puzzler. Numberjacks: 1, 2, 9 Agents: 17, 54, 60, 106 TBA 39 39 More 4 22 March 2007 The Shape Japer makes trouble with symmetry – 4 goes out there, all by himself, to sort things out. Numberjacks: 7, 8 Agents: 17, 22, 41, 38 TBA 40 40 Almost Human 23 March 2007 The Problem Blob causes trouble – and 4 tries out being a human being, for once. Agents: 79, 83, 95, 106 TBA 41 41 Two, Four, Six, Eight! 26 March 2007 The Numbertaker takes all the even numbers – 6 and 8 fly out to put things right. Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 79, 54, 57, 17 Volume 5 42 42 Round and Round 27 March 2007 The Problem Blob has gotten people going round in circles – can 5 restore things to normal before it’s too late? Numberjacks: 1, 2 Agents: 41, 60, 83, 106 TBA 43 43 Square Dancing 28 March 2007 The Shape Japer’s about – and 1, 4, and 9 sort out problems with squares. Numberjacks: 1, 9 Agents: 22, 41, 79, 95 TBA 44 44 Data Day 29 March 2007 Spooky Spoon is mixing things up and makes things at a cafe behave like party things and vice versa – 3 gets ready to take her on. Agent: 17, 54, 60, 106 Volume 4 45 45 How? What? Check! 30 March 2007 5 sorts out the Puzzler’s problems on her own – and checks to make sure. Agents: 22, 38, 83, 95 TBA Series 1 Specials 46 Special 1 Counting Down To Christmas 24 November 2008 The Numbertaker, the Shape Japer, and Spooky Spoon all make Christmas Day go wrong, and Agent 20 is one of the victims. 5 and 6 fly out together and save Christmas Day with help from 3, and some other agents. (Special is currently available on DVD and YouTube) Numberjacks: 0, 1, 2, 7, 8, 9 (does not speak) Agents: 20, 77, 49 Volume 5 (Release Date: 24 November 2008) 47 Special 2 Seaside Adventure 3 August 2009 The Numberjacks have a holiday at the beach, only to face trouble with all five Meanies. (Special is currently available on YouTube and DVD.) Numberjacks: 0, 1, 2, 7, 8, 9 Agents: 39, 91, 121, 122, 20 Volume 6 (Release Date: 3 August 2009)